Skip to main content
Workforce LibreTexts

4.2: Module 18 Editing Geometry

  • Page ID
    19883
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    18

    Module 18 Editing Geometry

    Wally Baumback

    Learning Outcomes

    When you have completed this module, you will be able to:

    1. Describe how to select objects using windows and crossing windows.
    2. Describe and apply the THREE POINT ARC, TWO POINT RECTANGLE, and COPY commands.

    Methods of Selecting Objects

    18-1.jpg
    Figure 18-1 Methods of Selecting Objects

    Selecting Objects

    Up to this point in the book, the only way that has been shown how to select objects was to pick them, one at a time. A quicker and more efficient method of selecting multiple objects is to use either a window or a crossing window. Study Figure 18-1 and start using windows and crossing windows when selecting multiple objects in both Sketch or Model mode.

    Inventor Command: THREE POINT ARC

    The THREE POINT ARC command is used to draw an arc by selecting the two endpoints of the arc and a third point anywhere on the circumference of the arc.

    Shortcut: none

    3-pt-arch-2.jpg

    AUTHOR’S COMMENTS: Construct the arc either clockwise or counterclockwise. Point 3 MUST always be on the circumference of the arc, between Point 1 and Point 2. See Figure 18-2.

    18-2-e1624489697454.jpg
    Figure 18-2
    Construction Techniques for Arcs

    Inventor Command: TWO POINT RECTANGLE

    The TWO POINT RECTANGLE command is used to draw a rectangle or a square by selecting two points of its opposite corners.

    Shortcut: none

    2-pt-rectangle.jpg

    Inventor Command: COPY

    The COPY command is used in Sketch mode to copy 2D geometry from one XY location to another.

    Shortcut: none

    copy-1.jpg

    WORK ALONG: Drawing a Solid Model with Arcs and Rectangles

    Step 1

    Check the current project and if necessary, set it to Inventor Course.

    Step 2

    Using the NEW command, start a new part file using the template: English-Modules Part (in).ipt.

    Step 3

    Save the file with the name: Inventor Workalong 18-1. (Figure Step 3A, 3B, 3C, and 3D)

    Fig-Step-3A-3.jpg
    Figure Step 3A
    Dimensioned Multiview Drawing [Click to see image full size]
    work-along-3b-4.jpg
    Figure Step 3B
    Dimensioned Detail Drawing [Click to see image full size]
    work-along-3c-1.jpg
    Figure Step 3C
    3D Model – Home View [Click to see image full size]
    work-along-3d.jpg
    Figure Step 3D
    3D Model – Rotated View [Click to see image full size]

    Step 4

    Start the Base sketch on the Front or XZ plane. Project the Center Point onto the sketch.

    Step 5

    Draw the four outside lines of the Base sketch. (Figure Step 5)

    step-5-1.jpg
    Figure Step 5

    Step 6

    Offset all four lines as shown in the figure. (Figure Step 6)

    step-6-1.jpg
    Figure Step 6

    Step 7

    Trim and dimension the sketch ensuring that it is totally constrained. (Figure Step 7)

    Step-7-2.jpg
    Figure Step 7

    Step 8

    Press F6 to change the view to the Home view. All of the lines in the sketch should appear purple. Extrude the sketch. (Figure Step 8)

    Step-8-1.jpg
    Figure Step 8

    Sketching Without the Grid

    Up to this point in the Inventor book, the grid display has been enabled in Sketch mode. To the more experienced operator, grid display can be disabled in Sketch mode. On some sketches, it is sometimes easier to draw without the grid getting in the way.

    Step 9

    Start a new sketch on the right side face as shown in the figure. (Figure Step 9)

    Step-9-1.jpg
    Figure Step 9

    Step 10

    Using what you already learned, open the Application Options dialogue box.

    Step 11

    Enable the Sketch tab.

    Step 12

    In the Display area, disable Grid Lines. (Figure Step 12)

    Step-12-2.jpg
    Figure Step 12
    AUTHOR’S COMMENTS: Disabling the grid display in a sketch can help when drawing some sketches.

    Step 13

    Draw a construction line 0.5 inches below the top edge and dimension it. Ensure that it is fully constrained. (Figure Step 13)

    Step-13-1.jpg
    Figure Step 13 [Click to see image full size]
    AUTHOR’S COMMENTS: Do not offset an edge. Draw the line, using the LINE command, constrain it perpendicular to one of the edges.

    Step 14

    Click the THREE POINT ARC command. Snap the first point to one end of the construction line, snap the second point to the other end of the construction line. For the third point, snap it to the midpoint of the top edge. (Figure Step 14A, 14B, and 14C)

    Step-14A.jpg
    Figure Step 14A
    Step-14B.jpg
    Figure Step 14B
    Step-14C.jpg
    Figure Step 14C

    Step 15

    Using the CREATE CONSTRAIN command, apply the Tangent constraint to the arc and the top edge. This should fully constrain the sketch. (Figure Step 15)

    Step-15-1.jpg
    Figure Step 15 [Click to see image full size]

    Step 16

    Extrude the sketch. (Figure Step 16A and 16B)

    Step-16A.jpg
    Figure Step 16A [Click to see image full size]
    Step-16B.jpg
    Figure Step 16B

    Step 17

    Using what you just learned, start a new sketch on the top of the model. On it, draw three construction lines and a three point arc. Ensure that the sketch is fully constrained. Extrude the sketch. (Figure Step 17A and 17B)

    Step-17A-e1624489958568.jpg
    Figure 17A [Click to see image full size]
    Step-17A-e1624489972380.png
    Figure 17B

    Step 18

    Start a new sketch on the lower plane. (Figure Step 18)

    Step-18-1.jpg
    Figure Step 18
    AUTHOR’S COMMENTS: I have shown the new sketch with the grid displayed only to help you visualize what plane the sketch is on.

    Step 19

    On the sketch, using the TWO POINT RECTANGLE command, draw a rectangle by selecting two opposite corners. Guess at the location and size. (Figure Step 19)

    Step-19.jpg
    Figure Step 19 [Click to see image full size]

    Step 20

    Insert four dimensions, one from each edge. Check to ensure that the sketch is fully constrained and extrude it. (Figure Step 20A and 20B)

    Step-20A.jpg
    Figure Step 20A [Click to see image full size]
    Step-20B-e1624489996986.jpg
    Figure Step 20B

    Step 21

    Start a new sketch on the back plane and place a construction line as shown in the figure. Do not offset the edge. Ensure that you constrain the line perpendicular to the bottom or top edge. You can guess at the start point and the length of the line. (Figure Step 21)

    Step-21.jpg
    Figure Step 21 [Click to see image full size]

    Step 22

    Change the property of the line to a construction line. Insert one circle at the each end of the line. Snap to the end of the line to locate the centre of the circles. (Figure Step 22)

    Step-22-1.jpg
    Figure Step 22

    Step 23

    Using what you learned already, dimension one of the circles and then create an Equal constraint for the other one. Draw lines on either side of the circle. Ensure that you snap the end of the lines onto the circles. Constrain the lines to the circle with the Tangent constraint. Trim the circles. (Figure Step 23A, 23B, and 23C)

    Step-23A.jpg
    Figure Step 23A
    Step-23B.jpg
    Figure Step 23B
    Step-23C.jpg
    Figure Step 23C

    Step 24

    Draw a construction line from the end of the construction line at the top circle, constraining it perpendicular to one of the vertical lines. Draw it approximately 1 inch long. (Figure Step 24)

    Step-24-1.jpg
    Figure Step 24

    Step 25

    Click the COPY command and select the two lines and the arcs as shown in the figure. Ensure that the Select icon is enabled. (Figure Step 25)

    Step-25-1.jpg
    Figure Step 25 [Click to see image full size]

    Step 26

    Enable the From icon and select the end of the construction line for the From location. (Figure Step 26)

    Step-26-1.jpg
    Figure Step 26 [Click to see image full size]

    Step 27

    Enable the To icon and select the other end of the construction line for the To location. (Figure Step 27)

    Step-27.jpg
    Figure Step 27

    Step 28

    If you get the warning message, click Yes.

    Step 29

    Dimension the sketch until it is fully constrained. (Figure Step 29)

    Step-29.jpg
    Figure Step 29 [Click to see image full size]

    Step 30

    Return to Model mode and extrude the slots. Extrude them 0.25 inches deep. (Figure Step 30)

    Step-30.jpg
    Figure Step 30 [Click to see image full size]

    Step 31

    Start a new sketch on the bottom of the extruded slots. Enter the OFFSET command and right-click one of the arcs. In the Right-click menu, enable Loop Select. Select the other arc and the lines to complete the loop. (Figure Step 31A and 31B)

    Step-31A.jpg
    Figure Step 31A
    Step-31B.jpg
    Figure Step 31B

    Step 32

    Offset the slot towards the inside. Guess at the offset distance. (Figure Step 32)

    Step-32.jpg
    Figure Step 32

    Step 33

    Dimension the offset. (Figure Step 33)

    Step-33.jpg
    Figure Step 33

    Step 34

    Extrude the slot To Next. (Figure Step 34)

    Step-34.jpg
    Figure Step 34

    Step 35

    Redo Step 31 to 34 on the other slot to complete the solid model.

    Step 36

    Set the colour to: Dark Red. (Figure Step 36)

    Step-36.jpg
    Figure Step 36

    Step 37

    Save and close the file.

    MUST KNOW: A window selects all of the objects that are totally inside of it defined by two user picks. A window always appears as a solid line and is created by picking the first point on the left and moving right to pick the second point.A crossing window selects all of the objects that are totally inside and the ones that cross it defined by two user picks. A crossing Window always appear as dashed lines and is created by picking the first point on the right and moving left to select the second point.

    To select a window or crossing window, select the first point by moving the cursor to the desired location and press the left mouse button down. While holding it down, move to the cursor to second desired location and release the mouse button.

    a-window-1.jpg
    A Window
    crossing-window-1.jpg
    A Crossing Window

    Key Principles

    Key Principles in Module 18

    1. A window appears as a solid rectangle selecting only the objects totally inside the window. A crossing window appears as a dashed rectangle selecting all of the objects that it crosses and the ones that are totally inside the crossing window.

    Lab Exercise 18-1

    Time allowed: 60 minutes.

    Part Name Project Units Template Color Material
    Inventor Lab 18-1 Inventor Course Millimeters Metric-Modules Part (mm).ipt Zinc N/A

    Step 1

    Project the Center Point onto the base plane.

    Step 2

    Note the location of X0Y0Z0. Draw the necessary sketches and extrude or revolve them to produce the solid model shown below. Apply all of the necessary geometrical and dimensional constraints to maintain the objects shape and size. (Figure Step 2A, 2B, 2C, and 2D)

    18-1-2a-e1624490190577.jpg
    Figure Step 2A
    3D Model – Home View
    18-1-2b.jpg
    Figure Step 2B
    Dimensioned Multiview Drawing [Click to see image full size]
    18-1-2c-e1624490216844.jpg
    Figure Step 2C
    Dimensioned Auxiliary View [Click to see image full size]
    18-1-2d.jpg
    Figure Step 2D
    Suggested Base Sketch –
    Front (XZ) Plane

    Step 3

    Apply the colour shown above. (Figure Step 3A and 3B)

    18-1-3a.jpg
    Figure Step 3A
    Solid Model – Home View
    18-1-3b.jpg
    Figure Step 3B
    Solid Model – Rotated View

    Lab Exercise 18-2

    Time allowed: 60 minutes.

    Part Name Project Units Template Color Material
    Inventor Lab 18-2 Inventor Course Inches English-Modules Part (in).ipt Galvanized (texture) N/A

    Step 1

    Project the Center Point onto the base plane.

    Step 2

    Note the location of X0Y0Z0. Draw the necessary sketches and extrude or revolve them to produce the solid model shown below. Apply all of the necessary geometrical and dimensional constraints to maintain the objects shape and size. (Figure Step 2A and 2B)

    18-2-fig-step-2a.jpg
    Figure Step 2A
    Suggested Base
    Sketch – Right Side
    (YZ Plane)
    18-2-fig-step-2b-1.jpg
    Figure Step 2B
    Dimensioned Multiview Drawing
    Authors-Base-Sketch-2-2.jpg
    Author`s Base Sketch
    Authors-Base-Model-1.jpg
    Author’s Base Model

    Step 3

    Apply the colour shown above. (Figure Step 3A and 3B)

    18-2-fig-step-3a.jpg
    Figure Step 3A
    Solid Model – Home View
    18-2-fig-step-3b.jpg
    Figure Step 3B
    Solid Model – Rotated View

    Step 4

    Create all fillets after the solid model is totally constructed.


    This page titled 4.2: Module 18 Editing Geometry is shared under a CC BY license and was authored, remixed, and/or curated by Wally Baumback (BC Campus) .

    • Was this article helpful?