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6.2: 2130005A Simple Camshaft Tutorial

  • Page ID
    53603

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    In this tutorial, we will model 2130005A, which will require the use of the midplane and offset reference geometry tools. You will also use a new sketch tool called Convert Entities in this tutorial. 

    BASE REVOLVE & OFFSET PLANES

    To start this part, open SolidWorks and start a new part with IPS units and ANSI Standard set. Start a new sketch on the Right Plane in preparation for a revolved feature.

    Sketch showing rectangle (4.250x1) with higher spots on each end 3.000 apart (.0625 x .750). Click OK when you get the warning from adding the 3.000 dimension.
    Figure \(\PageIndex{1}\): Sketch for Base Revolve of 2130005A

    Sketch the top half of the outline of the part shown in the right view of the drawing without the cam lobes (see Figure \(\PageIndex{2}\)). Remember that you need a centerline in your sketch. The one for this part goes best horizontally from the origin. You can also try using the infinite line option.

    Plane properties showing Face<1> with 2 offset planes.
    Figure \(\PageIndex{2}\): Creating Offset Planes for 2130005A

    LOBE SKETCHES AND EXTRUDES

    Start a new sketch on the leftmost plane of the two you’ve just created and draw the sketch shown in Figure \(\PageIndex{3}\). You should start with a 1.125” diameter circle at the origin, a smaller 7/32” radius circle directly above it (use a vertical centerline to ensure the two circles are vertical). Then draw an arc on one side that is tangent to the 2 circles and has a radius of 2 inches.

    Circles and arc added to the leftmost plane to create lobe.
    Figure \(\PageIndex{3}\): Cam Lobe Sketch Sequence for 2130005A

    You can then mirror the arc to the other side using the vertical centerline. To get the 1.468 dimension to go to the maximum arc distances, you will have to select the dimension, switch to the leaders’ tab of the property manager, scroll down to the bottom, and switch both the first and second arc conditions to max.

    When everything is fully defined, trim away the excess. Trim in a chain sequence so as not to eliminate any relations that you added. Extrude the cam lobe using the midplane option for the boss extrude direction to .500”. Confirm the boss extrude.

    Sketch after excess has been trimmed away and the cam lobe extruded.
    Figure \(\PageIndex{4}\): Extrusion of Cam Lobe

    Start a new sketch on the right reference plane of the two you added, click the right surface of the cam lobe you’ve just created, and click the “Convert Entities” button from the Sketch tab of the CommandManager. The outline of the cam lobe should now appear on your new sketch plane. Convert all the entities you’ve just retrieved with Convert Entities to Construction Geometry (Figure \(\PageIndex{5}\)).

    Plane added for second lobe.
    Figure \(\PageIndex{5}\): Convert Entities of Lobe for Second Lobe Sketch

    Draw a horizontal centerline from the origin of the sketch to the right, activate the mirror entities command, and mirror the lobe sketch entities across the horizontal centerline. After performing the mirror, convert the mirrored entities to solid lines, then extrude to 0.500 inches using the extrude midplane option (Figure \(\PageIndex{6}\)).

    Mirrored lobe that has been extruded.
    Figure \(\PageIndex{6}\): Mirror Lobe Sketch and Extrude

    REFERENCE MIDPLANE, HOLES, FILLETS, CHAMFERS

    Create a reference midplane using the right-most and left-most faces of the camshafts. This will put a new plane directly in the middle of the part (Figure \(\PageIndex{7}\)).

    Adding a reference midplane using the right and left faces.
    Figure \(\PageIndex{7}\): Add Midplane to the Camshaft Using a Reference Plane Feature

    Then activate the hole wizard to place a 5/16” countersunk hole on the right end face of the camshaft directly in the middle of the origin, having a depth of .500-inches. Use the mirror feature and the new midplane created to mirror the countersunk hole wizard hole to the other side.

    Hide all reference frames by left-clicking them and choosing the eyeball with a slash through it from the context toolbar that appears as you select each reference plane.

    Add the fillets and chamfers using the 3D fillet and chamfer tools as specified in the drawing, the material, and save.

    Final sketch after adding hole, hiding references, and adding fillets, and chamfers.
    Figure \(\PageIndex{8}\): Finished 2130005A

    This page titled 6.2: 2130005A Simple Camshaft Tutorial is shared under a CC BY-NC 4.0 license and was authored, remixed, and/or curated by Melvin Hortman via source content that was edited to the style and standards of the LibreTexts platform.