# 2: Vectors

- Page ID
- 2629

\( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)

- 2.1: A Vector Primer
- A vector is a quantity that possesses magnitude and direction. As an example, let’s say I roundhouse kicked you in the head. The magnitude of the force and the angle at which I kicked you would be a vector.

- 2.2: Quadrants
- A quadrant is a circle cut into four parts.

- 2.3: Polar vs. Rectangular Form
- When dealing with vectors, there are two ways of expressing them. Up to this point, we have used a magnitude and a direction such as 30 V @ 67°. This is what is known as the polar form. It is more often the form that we like to express vectors in.

- 2.4: Vector Addition
- When adding vectors, we have to find some common ground. This is why we focus on the X and Y coordinates. Each vector can be broken down into X and Y coordinates. This allows us to find some common ground as the X coordinates are heading in the same direction and the Y coordinates are heading in the same direction.

*Thumbnail: Vector in a Cartesian coordinate system. (CC BY-SA 4.0 unported; Acdx).*