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3.2: Module 13- Surface Modeling – Part 2

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    Module 13: Surface Modeling – Part 2

    Learning Outcomes

    When you have completed this module, you will be able to:

    1. Describe geometry defined meshes including rule surfaces, revolved surfaces, and tabulated surfaces.
    2. Apply the RULESURF, REVSURF, and TABSURF commands to apply mesh surfaces to 3D models.

    Geometry Defined Surface Meshes

    Geometrically defined surface meshes use existing geometry that must be created before the surfaces. In almost all cases, the wireframe of the model is used as the existing geometry. There are four geometrically defined surface meshes that can be created in AutoCAD. They are the ruled surface, revolved surface, tabulated surface, and edge surface. The commands to create these meshes are RULESURF, REVSURF, TABSURF, and EDGESURF. The EDGESURF command is taught in Module 15.

    To create a geometry defined surface mesh, start with the wireframe geometry and ensure that it is on its own layer. Surface the wireframe model on all sides, making sure that all exposed sides have a surface covering them. Think of the model as an object that must be made water tight.

    Even the inside of a hole going through the model must have a surface applied on it. Place the surface meshes on their own layer. When the surfaced model is complete, freeze the layer containing the wireframe or the geometry leaving only the layer with the surface mesh displayed.

    Ruled Surface

    A ruled surface, inserted with the RULESURF command, is the most commonly used method to surface a model. To place a ruled surface, simply select two lines, a line and an arc, two arcs, or two circles to place the surface between. See Figure 13-1.

    13-1.jpg
    Figure 13-1
    Ruled Surface

    Revolved Surface

    A revolved surface, inserted with the REVSURF command, is a surface created by revolving a profile around an axis. The profile can be a line, arc, circle, or an open or closed 2D polyline or 3D polyline. See Figure 13-2. The axis must be a line or an open 2D or 3D polyline. If a polyline is used as the axis, the REVSURF command will simply use a straight line between the start point and end point of the polyline.

    13-2.jpg
    Figure 13-2
    Revolved Surface

    Tabulated Surface

    A tabulated surface, inserted with the TABSURF command, is a surface created by projecting a profile along a path. The profile defines the surface of the mesh as it follows the path. See Figure 13-3. The profile can be a line, arc, circle, ellipse, or an open or closed 2D or 3D polyline. The path can be a line or a polyline. If a polyline is used as the axis, the TABSURF command will simply use a straight line between the start point and end point of the polyline. The surface is drawn starting at the point on the profile closest to the point selected in the command.

    13-3.jpg
    Figure 13-3
    Tabulated Surface

    Setting the Mesh Density

    The mesh density represented by the lines, circles, or arcs that make the rows and columns of the surface mesh are controlled with the system variables SURFTAB1 and SURFTAB2. On flat surfaces, the density of the mesh is not that important but with curved or irregular shaped surfaces, the density is very important since the higher the setting, the more segments are used when creating circles and arcs. If the mesh is not dense enough, small gaps will be left where a curved surface meets a flat surface. See Figure 13-4.

    13-4.jpg
    Figure 13-4
    SURFTAB Settings

    AutoCAD Command: RULESURF

    The RULESURF command is used to create a rule surface between two existing edges.

    Shortcut: none

    SURFTAB1 = YES

    SURFTAB2 = No Effect

    revsurf-drawpulldown.jpg
    Draw Pull-down
    rulesurf-ribbon.jpg
    Mesh Ribbon

    WORK ALONG: Inserting Ruled Surfaces

    Step 1

    Using the NEW command, start a new drawing using template: 3D Layout Metric.

    Step 2

    Save and name the drawing: AutoCAD 3D Workalong 13-1.

    Step 3

    Set the current layer to: Model and the current visual style to 2D Wireframe.

    Step 4

    Draw a wireframe model of the multiview drawing. (Figure Step 4A and 4B)

    Fig-Step-4a-1.jpg
    Figure Step 4A
    Wireframe Model
    Fig-Step-4b-1.jpg
    Figure Step 4B
    Dimensioned Multiview Drawing

    Step 5

    Set the system variable SURFTAB1 to 24 as shown below: Command: SURFTAB1

    Enter new value for SURFTAB1 <8>: 24

    Command:

    AUTHOR’S COMMENTS: Setting SURFTAB1 to 24 sets the mesh density to 24 for the ruled surfaced inserted.

    Step 6

    On layer: Construction, draw a line along the top edge of each side of the model. (Figure Step 6)

    Fig-Step-6-3-1.jpg
    Figure Step 6
    AUTHOR’S COMMENTS: On some models, construction lines must be drawn on the wireframe to make it easier to insert surfaces.

    Step 7

    Set layer: Surface 1 as the current layer. Enter the RULESURF command, as shown below, to insert a ruled surface. (Figure Step 7A and 7B)

    Command: RULESURF

    Current wire frame density: SURFTAB1=24

    Select first defining curve: P1

    Select second defining curve: P2

    Command:

    Fig-Step-7a-2.jpg
    Figure Step 7A
    Fig-Step-7b-2.jpg
    Figure Step 7B

    Step 8

    Repeat the RULESURF command and insert surfaces all around the edge of the model. (Figure Step 8)

    Fig-Step-8-1-1.jpg
    Figure Step 8

    Step 9

    Turn layer: Surface Off off and lock layers: Model and Construction. Select all of the surfaces inserted in Steps 7 and 8 and change their layer to: Surface Off. (Figure Step 9)

    Fig-Step-9-1-1.jpg
    Figure Step 9
    AUTHOR’S COMMENTS: I use a little trick in Step 9 to help you when surfacing the model. I temporarily change the layers of newly created surfaces to a layer that is turned off. That way, the surfaces do not display and get in the way while you are inserted additional surfaces on the model. When all of the surfaces are inserted to complete the model, turn layer Surface Off on and change the layer of all surfaces back to layer Surface 1. The reason I locked layers Model and Construction is to make is easier to select only the surfaces using windows when changing their layer property.

    Step 10

    Using what was just taught, insert ruled surfaces around the top of the object and inside of the hole as shown in the figure. (Figure Step 10).

    Fig-Step-10-1-e1626733016602.jpg
    Figure Step 10

    Step 11

    Change the layer of the surfaces inserted in Step 10 to layer: Surface Off.

    Step 12

    On layer: Construction, draw the construction lines on the top surface as shown in the figure. Ensure to snap to the endpoints of the lines and arcs. (Figure Step 12)

    Fig-Step-12-3.jpg
    Figure Step 12
    MUST KNOW: When using the RULESURF command, ensure that you select the objects closest to matching ends. If opposite ends are selected, the mesh will twist as shown in the figure.P1P2-e1618005304627.jpg

    Step 13

    On layer: Surface 1, use the RULESURF command to insert the surfaces as shown in the figure. Change the surfaces the layer: Surface off. (Figure Step 13)

    Fig-Step-13-3.jpg
    Figure Step 13

    Step 14

    On layer: Surface 1, use the RULESURF command to draw surfaces as shown in the figure. Change the layer of the surfaces to layer: Surface off. (Figure Step 14)

    Fig-Step-14-3.jpg
    Figure Step 14

    Step 15

    On layer: Construction, draw a 180 degree arc on the top half of the circle. Ensure that you snap to the quads of the circle. To do that, ensure to locate the UCS on the same plane as the circle. (Figure Step 15)

    Fig-Step-15-1.jpg
    Figure Step 15

    Step 16

    On layer: Surface 1, insert a ruled surface between the arcs. (Figure Step 16)

    Fig-Step-16-1.jpg
    Figure Step 16
    AUTHOR’S COMMENTS: Ensure that you select the arc instead of the circle under it. Sometimes, this can be tricky.

    Step 17

    Change the layer of the surface that you just drew to layer: Surface Off.

    Step 18

    Draw two construction lines and a construction arc on the bottom half of the circle. (Figure Step 18)

    Fig-Step-18-2.jpg
    Figure Step 18

    Step 19

    On layer: Surface 1, insert a ruled surface. (Figure Step 19)

    Fig-Step19.jpg
    Figure Step 19

    Step 20

    On layer: Surface 1, insert the ruled surfaces as shown in the figure. (Figure Step 20)

    Fig-Step-20.jpg
    Figure Step 20

    Step 21

    Change the layer of the existing surfaces to layer: Surface 1 until your model matches the figure. (Figure Step 21)

    Fig-Step-21.jpg
    Figure Step 21

    Step 22

    Copy the surfaces from the front side of the model to back side. (Figure Step 22)

    Fig-Step-22.jpg
    Figure Step 22
    AUTHOR’S COMMENTS: To help you surface a model faster, you can copy surfaces from one side of a model to another, if they are identical.

    Step 23

    Using what was just taught, complete surfacing the model. Ensure to surface the bottom of the model. When complete, change all the surfaces from layers: Surface off to Surface 1.

    Step 24

    Turn off all the layers except layer: Surface 1 and the model should appear as shown in the figure. (Figure Step 24)

    Fig-Step-24.jpg
    Figure Step 24

    Step 25

    Set the current visual style to Realistic. (Figure Step 25)

    Fig-Step-25-1.jpg
    Figure Step 25

    Step 26

    Save and close the drawing.

    AUTHOR’S COMMENTS: Do not be concerned if your shaded model does not match the figures in the module exactly. There are many visual style settings that can be set to change the look of the shaded model. For now, all you should be concerned about is being able to surface the model.

    The advanced features of customizing visual styles are taught in the AutoCAD 3D Advanced book.

    AutoCAD Command: REVSURF

    The REVSURF command is used to create a surface of revolution by revolving an existing profile around an axis.

    Shortcut: none

    SURFTAB1 = YES

    SURFTAB2 = YES

    revsurf-drawpulldown-1.jpg
    Draw Pull-down
    revsurf-ribbon.jpg
    Mesh Ribbon

    WORK ALONG: Inserting Revolved Surfaces

    Step 1

    Using the NEW command, start a new drawing using template: 3D Layout English.

    Step 2

    Save and name the drawing: AutoCAD 3D Workalong 13-2. (Figure Step 2)

    workalong-fig-step-2.jpg
    Figure Step 2
    Dimensioned Multiview Drawing

    Step 3

    Set the current layer to: Pline and the current visual style to 2D Wireframe.

    Step 4

    Change the current view to SE Isometric and the current UCS to Right.

    Step 5

    Using the multiview drawing as a reference, draw the right side cross section of the solid part of the object. (Figure Step 5)

    workalong-fig-step-5.jpg
    Figure Step 5
    AUTHOR’S COMMENTS: You will be revolving this cross section 360 degrees to create a surface as it revolves. Therefore, only one-half of the section view is drawn.

    Step 6

    On layer: Construction, draw a line, of any length, from 0,0,0 along the X axis. Enable ortho mode to draw it faster. This is the centre of the model and will be used as the axis for the revolution. (Figure Step 6)

    workalong-fig-step-6.jpg
    Figure Step 6
    AUTHOR’S COMMENTS: To convert the model objects to a closed polyline, the drawing must be perfectly drawn with the endpoints joining exactly. If you have problems using the PEDIT command to create a closed polygon, correct the drawing or redraw the objects from scratch.

    Step 7

    Using the PEDIT command, as shown below, convert the lines of the model to a closed polyline.

    Command: PE

    Select polyline or [Multiple]:

    (Select one line of the model.)

    Object selected is not a polyline

    Do you want to turn it into one? <Y>

    (Press Enter to accept the default.)

    Enter an option [Close/Join/Width/Edit vertex/Fit/Spline/Decurve/Ltype gen/Undo]: J

    (J for Join.)

    Select objects: ALL

    13 found

    Select objects:

    11 segments added to polyline

    Enter an option [Open/Join/Width/Edit vertex/Fit/Spline/Decurve/Ltype gen/Undo]:

    Command:

    Step 8

    To ensure that you have successfully created a closed polyline, open the Properties window and select the polyline. The object type should read Polyline, all the objects should show as part of the polyline and the Closed property should indicate Yes. (Figure Step 8)

    workalong-fig-step-8.jpg
    Figure Step 8

    Step 9

    Set the system variable SURFTAB1 to 64 and SURFTAB2 to 24 as shown below.

    Command: SURFTAB1

    Enter new value for SURFTAB1 <6>: 64

    Command: SURFTAB2

    Enter new value for SURFTAB2 <6>: 24

    Command:

    Step 10

    Change the current layer to layer: Surface 1 and enter the REVSURF command as shown below. After you complete the command, your model should appear as shown in the figure. (Figure Step 10)

    Command: REVSURF

    Current wire frame density: SURFTAB1=64 SURFTAB2=24

    Select object to revolve

    (Select the closed polyline.)

    Select object that defines the axis of revolution:

    (Select the axis line.)

    Specify start angle <0>:

    (Accept the default of 0.)

    Specify included angle (+=ccw, -=cw) <360>:

    (Accept the default of 360.)

    Command:

    workalong-fig-step-10.jpg
    Figure Step 10

    Step 11

    Turn layers: Construction and Pline off and set the current visual style to Realistic.

    Step 12

    Using the 3DFORBIT command, orbit the model and look at all sides. (Figure 12A and 12B)

    fig-step-12a-1-1.jpg
    Figure Step 12A
    SE Isometric View
    Fig-Step-12b-1.jpg
    Figure Step 12B
    SE Isometric View

    Step 13

    Save and close the drawing.

    AutoCAD Command: TABSURF

    The TABSURF command is used to create a surface mesh moving a profile along a path. Shortcut: none

    SURFTAB1 = YES

    SURFTAB2 = No Effect

    tabsurf-pulldown-1.jpg
    Draw Pull-down
    tabsurf-mesh.jpg
    Mesh Ribbon

    WORK ALONG: Inserting Tabulated Surfaces

    Step 1

    Using the NEW command, start a new drawing using template: 3D Layout English.

    Step 2

    Save and name the drawing: AutoCAD 3D Workalong 13-3.

    Step 3

    Set the current visual style to 2D Wireframe, the current view to SE Isometric, and the current UCS to World.

    Step 4

    Set layer: Construction as the current layer. Draw the model shown in the dimensioned model. These are the construction lines and arcs to be used to construct the model. When complete, your model will appear as shown in the figure. The length of the lines that appear dashed in the dimensioned model are not important since they are axis lines only. They are always drawn in the Z direction of the current UCS. They can be drawn any length as continuous linetype. (Figure Step 4A, 4B, and 4C)

    workalong-fig-step-4a.jpg
    Figure Step 4A Dimensioned Model SE Isometric View
    workalong-fig-step-4b.jpg
    Figure Step 4B
    SE Isometric View
    workalong-fig-step-4c.jpg
    Figure Step 4C
    Orbited View
    AUTHOR’S COMMENTS: You will have to change the current UCS as you draw the construction lines to ensure that you are drawing on the correct plane.

    Step 5

    Set the current UCS to Front and then draw a model of the object shown in the dimensioned drawing. The drawing should appear as shown in the figure. Draw the model anywhere in model space. Its location is not important. (Figure Step 5A and 5B)

    Fig-Step-5a-1.jpg
    Figure Step 5A
    Fig-Step-5b-1.jpg
    Figure Step 5B

    Step 6

    Change the lines and arcs into two closed polylines using the PEDIT command. Check them using the Properties window. (Figure Step 6)

    pedit-fig-step-6.jpg
    Figure Step 6

    Step 7

    On layer: Construction, draw in two construction lines from midpoint of the lines to find the exact centre of the object. (Figure Step 7)

    pedit-fig-step-7.jpg
    Figure Step 7

    Step 8

    Make three additional copies of the model and rotate them to lay on different UCS planes. Their location in 3D space is not important. (Figure Step 8)

    pedit-fig-step-8.jpg
    Figure Step 8

    Step 9

    Your drawing should appear similar to the figure. (Figure Step 9)

    pedit-fig-step-9.jpg
    Figure Step 9

    Step 10

    Copy the objects onto the construction lines. Ensure that the midpoint of the object (the intersections of the construction lines) aligns to the endpoints of the lines and arcs. (Figure Step 10)

    pedit-fig-step-10.jpg
    Figure Step 10

    Step 11

    With the UCS located on the Front, SURFTAB1 set to 48 and layer: Surface 1 as the current layer, enter the TABSURF command, as shown below, to create the surface for the inside of the tube. (Figure Step 11)

    pedit-fig-step-11.jpg
    Figure Step 11

    Command: TABSURF

    Current wire frame density: SURFTAB1=48

    Select object for path curve:

    (Select the inside polyline.)

    Select object for direction vector:

    (Select the construction axis line. Ensure you select it closer to the end where the object your are tabulating is located.)

    Command:

    Step 12

    Set the current visual style to Realistic. (Figure Step 12)

    pedit-fig-step-12.jpg
    Figure Step 12

    Step 13

    Using the TABSURF command, create the surface for the outside of the tube. (Figure Step 13)

    pedit-fig-step-13.jpg
    Figure Step 13

    Step 14

    Enter the REVSURF command, as shown below, to construct the inside of the tube around the first corner. First change the layer of the straight tube surfaces constructed in Steps 11 to 13 to layer: Surface Off. (Figure Step 14)

    Command: REVSURF

    Current wire frame density: SURFTAB1=48 SURFTAB2=6

    Select object to revolve:

    (Select the inside polyline.)

    Select object that defines the axis of revolution

    (Select the axis line.)

    Specify start angle <0>:

    (Accept the default.)

    Specify included angle (+=ccw, -=cw) <360>: -90

    Command:

    pedit-fig-step-14.jpg
    Figure Step 14

    Step 15

    Using what was just taught, construct the outside of the tube and change the layers of the surfaces until the model appear as shown in the figure. (Figure Step 15)

    pedit-fig-step-15.jpg
    Figure Step 15

    Step 16

    Using what was just taught, complete the model. (Figure Step 16)

    pedit-fig-step-16.jpg
    Figure Step 16

    Step 17

    Turn off layers: Model and Construction and your completed model will appear as shown in the figure. (Figure Step 17)

    pedit-fig-step-17.jpg
    Figure Step 17

    Step 18

    Save and close the drawing.

    AUTHOR’S COMMENTS: Do not be concerned if your shaded model does not match the figures in the module exactly. There are many visual style settings that can be set to change the look of the shaded model. For now, all you should be concerned about is being able to surface the model. The advanced features of customizing visual styles are taught in the AutoCAD 3D Advanced book.

    USER TIP: Although any surfacing command can be used to create the surfaces, the RULESURF command is the easiest and fastest to use for most surfaces. To shorten the modeling time, use it whenever possible.

    Key Principles

    Key Principles in Module 13

    1. Geometrically defined surface meshes use existing geometry that must be created before the surfaces. In almost all cases, you will use the wireframe of the model as the existing geometry.
    2. Although any surfacing command can be used to create a surface, the RULESURF command is the easiest and fastest to use for most surfaces.
    3. When using the RULESURF command, ensure that you select the objects closest to matching If opposite ends are selected, the mesh will twist.
    4. The mesh density represented by the lines, circles or arcs that make the rows and columns of the surface mesh are controlled with the system variables SURFTAB1 and SURFTAB2.

    Lab Exercise 13-1

    Time allowed: 45 minutes.

    Drawing Name Template Units
    AutoCAD 3D Lab 13-1 3D English Inches

    Step 1

    Draw a wireframe of the object shown in the figure. (Figure Step 1)

    13-1-1-1.jpg
    Figure Step 1
    Dimensioned Multiview Drawing

    Step 2

    Pick appropriate mesh densities and on layer: Surface 2, create surface meshes on all surfaces including back and bottom. (Figure Step 2)

    13-1-2.jpg
    Figure Step 2
    Completed Model SE Isometric View

    Step 3

    Freeze layers: Construction and Model.

    Step 4

    Set the current visual style to Realistic. Use the 3DORBIT command to check that the model is surfaced on all sides.

    Step 5

    Set the Insertion Units, change the current UCS to World and check the model with the key.

    Step 6

    Save and close the drawing.

    Lab Exercise 13-2

    Time allowed: 45 minutes.

    Drawing Name Template Units
    AutoCAD 3D Lab 13-2 N/A Inches

    Step 1

    Open the drawing: AutoCAD 3D Lab 04-1.

    Step 2

    Save the drawing with the name: AutoCAD 3D Lab 13-2.

    Step 3

    On layer: Surface 5, create surface meshes on all surfaces including back and bottom. (Figure Step 3)

    Step 4

    Freeze layers: Construction and Model.

    Step 5

    Set the current visual style to Realistic. Use the 3DFORBIT command to check that the model is surfaced on all sides.

    13-2-3.jpg
    Figure Step 3 Completed Model SE Isometric View

    Step 6

    Save and close the drawing.

    AUTHOR’S COMMENTS: Do not be concerned if your shaded model does not match the figures in the module exactly. There are many visual style settings that can be set to change the look of the shaded model. For now, all you should be concerned about is being able to surface the model.The advanced features of customizing visual styles are taught in the AutoCAD 3D Advanced book.

    Lab Exercise 13-3

    Time allowed: 45 minutes.

    Drawing Name Template Units
    AutoCAD 3D Lab 13-3 N/A Inches

    Step 1

    Open the drawing: AutoCAD 3D Lab 08-1.

    Step 2

    Save the drawing with the name: AutoCAD 3D Lab 13-3.

    Step 3

    On layer: Surface 1, create surfaces on each side including back and bottom. (Figure Step 3)

    Step 4

    Freeze layers: Construction and Model.

    Step 5

    Set the current visual style to Realistic. Use the 3DFORBIT command to check that the model is surfaced on all sides.

    13-3-3.jpg
    Figure Step 3 Completed Model SE Isometric View

    Step 6

    Save and close the drawing.

    AUTHOR’S COMMENTS: Do not be concerned if your shaded model does not match the figures in the module exactly. There are many visual style settings that can be set to change the look of the shaded model. For now, all you should be concerned about is being able to surface the model.The advanced features of customizing visual styles are taught in the AutoCAD 3D Advanced book.

    Lab Exercise 13-4

    Time allowed: 45 minutes.

    Drawing Name Template Units
    AutoCAD 3D Lab 13-4 3D Layout Metric Millimeters

    Step 1

    On layer: Pline, draw the cross section of the top half of the model on the right side UCS. (Figure Step 1A and 1B)

    13-4-1a.jpg
    Figure Step 1A
    Dimensioned Multiview Drawing
    13-4-1b.jpg
    Figure Step 1B View Of a Cross Section to Revolve

    Step 2

    Create a surface revolution on layer: Surface 1. (Figure Step 2)

    13-4-2.jpg
    Figure Step 2 Complete Model SE Isometric View

    Step 3

    Freeze layers: Pline and Construction.

    Step 4

    Set the current visual style to Realistic. Use the 3DORBIT command to check that the model is surfaced on all sides.

    Step 5

    Set the Insertion Units, change the current UCS to World and check the model with the key.

    Step 6

    Save and close the drawing.

    AUTHOR’S COMMENTS: Do not be concerned if your shaded model does not match the figures in the module exactly. There are many visual style settings that can be set to change the look of the shaded model. For now, all you should be concerned about is being able to surface the model. The advanced features of customizing visual styles are taught in the AutoCAD 3D Advanced book.


    This page titled 3.2: Module 13- Surface Modeling – Part 2 is shared under a CC BY license and was authored, remixed, and/or curated by Wally Baumback (BC Campus) .

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