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4.1: Module 17- Solid Modeling – Part 1

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    19955
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    Module 17: Solid Modeling – Part 1

    Learning Outcomes

    When you have completed this module, you will be able to:

    1. List the six solid primitives.
    2. Apply the BOX, WEDGE, CYLINDER, UNION, and SUBTRACT commands to draw solid models using solid models using solid primitives.

    Solid Modeling

    A solid model is the best possible computerized representation of a real object. A solid model is one AutoCAD object. It is a much more complete model then a wireframe or a surfaced model. A solid model, unlike a hollow wireframe or surfaced model, is solid. A solid model can be rendered or shaded plus the mass properties can be obtained from it. Displaying the mass properties is taught in Module 25.

    In a lot of ways, constructing a solid model is simpler than constructing a surfaced model. It is important to understand that when you construct solid models, you must still use all of the 3D construction techniques that were taught in the first 16 modules.

    Solid Primitives

    The most basic method of constructing solid models is to create a series of solid primitives and then add them together or subtract them from one another to complete the solid model. Using solid primitives is not the best method of solid modeling but at times they can be a very useful modeling tool. The six primitives are the box, wedge, cylinder, sphere, cone and torus. See Figure 17-1. In this module, you will be constructing solid boxes, wedges, and cylinders.

    The next four modules teaches many different commands and techniques used to construct solid models. You can pick and choose how and when to use them to construct each model.

    Figure-17-1.jpg
    Figure 17-1
    Solid Primitives

    AutoCAD Command: BOX

    The BOX command is used to create a solid box primitive.

    Shortcut: none

    box-modeling-toolbar.jpg
    Modeling Toolbar
    box-modeling-pulldown.jpg
    Draw Pull-down
    box-modeling-homeribbon-209x300.jpg
    Home Ribbon

    AutoCAD Command: WEDGE

    The WEDGE command is used to create a solid wedge primitive.

    Shortcut: none

    wedge-toolbar.jpg
    Modeling Toolbar
    wedge-pulldown.jpg
    Draw Pull-down
    wedge-ribbon.jpg
    Home Ribbon

    AutoCAD Command: ISOLINES

    The ISOLINES system variable is used set the number of contour lines that a curved surface solid model will be constructed with. The valid settings are from 0 to 2047. After you change the setting with this variable, the drawing must be regenerated to display the revised setting.

    Shortcut: none Command: ISOLINES

    Enter new value for ISOLINES <8>: 32

    Command:

    isolines.jpg
    Isolines = 8                                  Isolines = 32

    AutoCAD Command:  UNION

    The UNION command is used to join two or more solids together to form one solid object.

    Shortcut: none

    union-pulldown.jpg
    Modify Pull-down
    union-toolbar-300x99.jpg
    Solid Editing Toolbar
    union-ribbon.jpg
    Home Ribbon

    AutoCAD Command: SUBTRACT

    The SUBTRACT command is used to subtract one or more solids from another solid.

    Shortcut: SU

    subtract-pulldown.jpg
    Modify Pull-down
    subtract-toolbar-300x100.jpg
    Solid Editing Toolbar
    subtract-ribbon.jpg
    Home Ribbon

    AutoCAD Command: CYLINDER

    The CYLINDER command is used to create a solid cylinder primitive.

    Shortcut: none

    cylinder-toolbar-300x92.jpg
    Modeling Toolbar
    cylinder-pulldown.jpg
    Raw Pull-down
    cylinder-ribbon.jpg
    Home Ribbon

    WORK ALONG: Creating Solid Models Using Boxes, Wedges and Cylinders

    Step 1

    Using the NEW command, start a new drawing using template: 3D Layout English.

    Step 2

    Save and name the drawing: AutoCAD 3D Workalong 17-1. (Figure Step 2A and 2B)

    Figure-Step-2A.jpg
    Figure Step 2A
    SE Isometric View – Solid Model
    Figure-Step-2B.jpg
    Figure Step 2B
    Dimensioned Multiview Drawing

    Step 3

    Set the current view to SE Isometric, the current UCS to World and the current visual style to 2D Wireframe.

    Step 4

    Set the current layer to Solid 7.

    Step 5

    Enter the BOX command, as shown below, to draw the solid box. (Figure Step 5).

    Command: BOX

    Specify first corner or [Center]: 0,0,0 Specify other corner or [Cube/Length]: @6,4

    (6 units in the positive X and 4 units in the positive Y.)

    Specify height or [2Point] <3.1668>: 1

    (1 unit in the positive Z.)

    Command:

    Figure-Step-5-2-1.jpg
    Figure Step 5
    AUTHOR’S COMMENTS: Ensure that you disable osnap mode when you are not using it. In 3D, an enabled osnap mode can cause a lot of problems. In the BOX command in Step 6, as soon as you snap to the first corner, disable osnap for the remainder of the command.

    Step 6

    Enter the BOX command, as shown below, to add a box to the model. (Figure Step 6A and 6B).

    Command: BOX

    Specify first corner or [Center]: (end) P1

    Specify other corner or [Cube/Length]: @1,4

    Specify height or [2Point] <1.0000>: 3

    Command:

    Figure-Step-6A-1.jpg
    Figure Step 6A
    Figure-Step-6B-1.jpg
    Figure Step 6B

    Step 7

    Using on of the orbit commands, orbit the model slightly. Enter the WEDGE command, as shown below, to create a solid wedge primitive as shown in the figure. Using the MOVE command, move the wedge to centre it. Move the wedge by snapping to the midpoint of the wedge to the midpoint on the box. (Figure Step 7A, 7B, and 7C)

    Command: WEDGE

    Specify first corner or [Center]: (mid)

    (See Figure Step 7A)

    Specify other corner or [Cube/Length]: @2,1

    Specify height or [2Point] <3.0000>: 2

    Command:

    Figure-Step-7A.jpg
    Figure Step 7A
    Figure-Step-7B.jpg
    Figure Step 7B
    Figure-Step-7C.jpg
    Figure Step 7C
    AUTHOR’S COMMENTS: The wedge was drawn in the wrong location to save doing the math and then moved to its correct location. The less math you do, the fewer mistakes you will make.
    AUTHOR’S COMMENTS: Unlike a wireframe, you cannot offset an edge of a solid model as a construction technique. What you have to do is draw construction lines on the model first. You can snap to the corners of the edges of the model so it is relatively simple to draw the construction lines. After you draw the construction lines, you can offset them.

    Step 8

    Draw three construction lines on the edges of the box. (Figure Step 8)

    Figure-Step-8-4.jpg
    Figure Step 8
    AUTHOR’S COMMENTS: Keep in mind that the OFFSET command is a 2D command so you must locate the current UCS in the correct orientation before you use it. In this case, World or Top will work.

    Step 9

    Offset the construction lines to locate the centre of the holes. (Figure Step 9)

    Figure-Step-9-4.jpg
    Figure Step 9
    AUTHOR’S COMMENTS: The ISOLINES system variable is used set the number of contour lines that a curved surface solid model will be constructed with. They appear in the wireframe visual style of the model. The higher the setting, the smoother the solid will appear when it is shaded or rendered. The down side is that the higher the number of isolines used, the more calculations are required when AutoCAD regenerates the model, which in turn slows you down. The valid settings are from 0 to 2047. After you change the setting with this variable, you must regenerate the drawing to display the revised setting on the model.

    Step 10

    Enter the ISOLINES system variable, as shown below, setting it to 16. Command: ISOLINES

    Enter new value for ISOLINES <4>: 16

    Command:

    Step 11

    Enter the CYLINDER command, as shown below, to construct a cylinder for the left hole. After you do that, construct the cylinder on the right side. (Figure Step 11A and 11B)

    Command: CYLINDER

    Current wire frame density: ISOLINES=16

    Specify centre point for base of cylinder or [Elliptical] <0,0,0>: (int) P3

    Specify radius for base of cylinder or [Diameter]: D

    Specify diameter for base of cylinder: 0.75

    Specify height of cylinder or [Center of other end]: -1

    (Since the cylinder is constructed 1 unit in the -Z direction -1 is used here.)

    Command:

    Figure-Step-11A.jpg
    Figure Step 11A
    Figure-Step-11B-1.jpg
    Figure Step 11B

    Step 12

    Turn layer Construction off and your model should appear as shown in the figure. (Figure Step 12)

    Figure-Step-12-2.jpg
    Figure Step 12

    Step 13

    Enter the UNION command, as shown below, to create one solid from the two boxes and the wedge. (Figure Step 13)

    Command: UNION

    Select objects: 1 found

    Select objects: 1 found, 2 total

    Select objects: 1 found, 3 total

    (Select one solid at a time by picking them.)

    Select objects:

    Command:

    Figure-Step-13-1-1.jpg
    Figure Step 13

    Step 14

    Your model is now one solid and should appear as shown in the figure. (Figure Step 14)

    Figure-Step-14-1-1.jpg
    Figure Step 14
    AUTHOR’S COMMENTS: When complete, a solid model must be one object. It cannot be a combination of solids. Use the UNION and/or the SUBTRACT commands to do this.

    Step 15

    Enter the SUBTRACT command, as shown below, to subtract the two cylinders from the model to create the holes. (Figure Step 15A and 15B)

    Command: SUBTRACT

    Select solids and regions to subtract from ..

    Select objects: 1 found

    (Select the solid model. See Figure Step 15A)

    Select objects:

    (Press Enter to change to subtract mode.)

    Select solids and regions to subtract .. Select objects: 1 found

    Select objects: 1 found, 2 total

    (Select each cylinder by picking them one at a time See Figure Step 15B.)

    Figure-Step-15A-1.jpg
    Figure Step 15A
    Figure-Step-15B-1.jpg
    Figure Step 15B

    Step 16

    Open the Properties window and select the solid model. Ensure it is one AutoCAD object only. (Figure Step 16)

    Figure-Step-16-1-1.jpg
    Figure Step 16
    AUTHOR’S COMMENTS: When the solid is selected, it should all highlight and display dashed indicating it is one solid object. Another way to check if the solid is one object is to select the solid and delete it. It should totally disappear. Undo the command to undelete the solid.

    Step 17

    Set the current visual style to Realistic. (Figure Step 17)

    Figure-Step-17.jpg
    Figure Step 17

    Step 18

    Save and close the drawing.

    MUST KNOW: When two or more solid primitives are used to construct a solid model, the UNION and/or SUBTRACT commands must be used to create one solid object which is one AutoCAD object. When complete, a solid model must be only one object.

    five-as-one-solids-e1626735650534.jpg
    Five Solids that Appear as One Solid.                                                                                One Solid Model or One Object in AutoCAD
    five-as-one-solid-shaded-e1626735627232.jpg
    Five Solids that Appear as One Solid Shaded                                                           The Solid Model Shaded

    Key Principles

    Key Principles in Module 17

    1. A solid model is the best possible computerized representation of an object. It is a much more complete model then a wireframe or a surfaced model. A solid model can be rendered or shaded plus the mass properties can be obtained from it.
    2. Using solid primitives is not the best method of solid modeling, but at times they can be a very useful modeling tool.
    3. Ensure that you disable osnap mode when you are not using When working in 3D, an enabled osnap mode can cause a lot of problems.
    4. The ISOLINES system variable is used set the number of contour lines that are used to construct curved surfaces in the solid model.

    Lab Exercise 17-1

    Time allowed: 40 minutes.

    Drawing Name Template Units
    AutoCAD 3D Lab 17-1 3D Layout English Inches

    Step 1

    On layer Solid 3, draw a solid model of the object. (Figure Step 1A, 1B, and 1C)

    17-1-1A.jpg
    Figure Step 1A
    Dimensioned Multiview Drawing
    17-1-1B.jpg
    Figure Step 1B Completed Solid Model SE Isometric View
    17-1-1C.jpg
    Figure Step 1C Completed Solid Model SW Isometric View

    Step 2

    Set the Isolines to 16.

    Step 3

    Use the UNION and SUBTRACT commands to create one solid object only.

    Step 4

    Set the current visual style to Realistic and check the model by orbiting it with the with the 3DFORBIT command.

    Step 5

    Check to ensure that the solid is one object only. See Step 16 in WORKALONG: Creating Solid Models Using Boxes, Wedges and Cylinders.

    Step 6

    Save and close the drawing.

    Lab Exercise 17-2

    Time allowed: 40 minutes.

    Drawing Name Template Units
    AutoCAD 3D Lab 17-2 3D Layout Metric Millimeters

    Step 1

    On layer Solid 1, draw a solid model of the object. (Figure Step 1A, 1B, and 1C)

    17-2-1A.jpg
    Figure Step 1A
    Dimensioned Multiview Drawing

     

    Step 2

    Set the Isolines to 20.

    Step 3

    If necessary, use the UNION and SUBTRACT commands to create one solid object only.

    Step 4

    Set the current visual style to Realistic and check the model by orbiting it with the with the 3DFORBIT command.

    Step 5

    Check to ensure that the solid is one object only. See Step 16 in WORKALONG: Creating Solid Models Using Boxes, Wedges and Cylinders.

    17-2-1B.jpg
    Figure Step 1B Completed Solid Model SE Isometric View
    17-2-1C.jpg
    Figure Step 1C Completed Solid Model SW Isometric View

    Step 6

    Save and close the drawing.


    This page titled 4.1: Module 17- Solid Modeling – Part 1 is shared under a CC BY license and was authored, remixed, and/or curated by Wally Baumback (BC Campus) .

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