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7: Assembly Modeling

  • Page ID
    31552

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    Learning Objectives

    The purpose of this chapter is to…

    • Model fully defined assemblies using standard and advanced mates.
    • Use interference and collision detection to identify potential problems in an assembly.
    • Use exploded views, Bill of Materials, and other notes to document assembly geometric and non-geometric metadata.
    • Consolidate design files into a single data package that can be used as the design authority for a mechanical product.

    Up to this point, we have discussed creating SolidWorks parts that can then be used to create assemblies. Assembles are just that: parts that are put together in a specific way. The world’s mechanical products are made up of assemblies. Cars, boats, planes, construction equipment, game systems; these are all made up of assemblies. In this chapter, we will learn how to not only model assemblies from SolidWorks parts, but also explore how to evaluate and document assembly designs.


    This page titled 7: Assembly Modeling is shared under a CC BY-NC 4.0 license and was authored, remixed, and/or curated by Melvin Hortman via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.

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