1.8: Machined Features
- Page ID
- 5190
\( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)
\( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)
\( \newcommand{\dsum}{\displaystyle\sum\limits} \)
\( \newcommand{\dint}{\displaystyle\int\limits} \)
\( \newcommand{\dlim}{\displaystyle\lim\limits} \)
\( \newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\)
( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\)
\( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)
\( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\)
\( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)
\( \newcommand{\Span}{\mathrm{span}}\)
\( \newcommand{\id}{\mathrm{id}}\)
\( \newcommand{\Span}{\mathrm{span}}\)
\( \newcommand{\kernel}{\mathrm{null}\,}\)
\( \newcommand{\range}{\mathrm{range}\,}\)
\( \newcommand{\RealPart}{\mathrm{Re}}\)
\( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)
\( \newcommand{\Argument}{\mathrm{Arg}}\)
\( \newcommand{\norm}[1]{\| #1 \|}\)
\( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)
\( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\AA}{\unicode[.8,0]{x212B}}\)
\( \newcommand{\vectorA}[1]{\vec{#1}} % arrow\)
\( \newcommand{\vectorAt}[1]{\vec{\text{#1}}} % arrow\)
\( \newcommand{\vectorB}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)
\( \newcommand{\vectorC}[1]{\textbf{#1}} \)
\( \newcommand{\vectorD}[1]{\overrightarrow{#1}} \)
\( \newcommand{\vectorDt}[1]{\overrightarrow{\text{#1}}} \)
\( \newcommand{\vectE}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash{\mathbf {#1}}}} \)
\( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)
\(\newcommand{\longvect}{\overrightarrow}\)
\( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)
\(\newcommand{\ket}[1]{\left| #1 \right>}\)
\(\newcommand{\bra}[1]{\left< #1 \right|}\)
\(\newcommand{\braket}[2]{\left< #1 \vphantom{#2} \right| \left. #2 \vphantom{#1} \right>}\)
\(\newcommand{\braopket}[3]{\left< #1 \vphantom{#2}\vphantom{#3} \right| #2 \vphantom{#1}\vphantom{#3} \left| #3 \vphantom{#1}\vphantom{#2} \right>}\)
\(\newcommand{\qmvec}[1]{\mathbf{\vec{#1}}}\)
\(\newcommand{\op}[1]{\hat{\mathbf{#1}}}\)
\(\newcommand{\expect}[1]{\langle #1 \rangle}\)
\(\newcommand{\dfn}[1]{\emph{\textbf{#1}}}\)
The machined features in this section are common terms related to basic industry processes. These terms are often found on prints. For a better understanding of these processes, look at the models of machined features in the Print Reading Lab.
Bevel
A surface cut at an angle. In regard to welding, a bevel will normally end up being a surface prep for a weld.

Boss
A circular pad on forgings or castings, which project out from that body of the part. The surface of the boss is machined smooth for a bold head to seat on and it has a hole drilled through to accommodate the bolt shank.

Chamfer
A process of cutting away a sharp external corner or edge. Not for welding.

Counterbore
To enlarge drilled hole to a given diameter and depth. Usually done for recessing a bolt head.

Countersink
To machine a conical depression in a drilled hole for recessing flathead screws or bolts.

Dovetail
A slot of any depth and width, which has angled sides.

Quiz
Directions: Name the machined features shown below.

Fillet
A small radius filling formed between the inside angle of two surfaces.

Kerf
The narrow slot formed by removing material while sawing or other machining.

Keyway
A narrow groove or slot cut in the shaft hole of a sleeve or hub for accommodating a key.
Keyseat
A narrow groove or slot cut in a shaft for accommodating a key.

Knurl
To uniformly roughen with a diamond or straight pattern a cylindrical or flat surface.

Lug
A piece projecting out from the body of a part. Usually rectangular in cross section with a hole or slot in it.

Neck
To machine a narrow groove on a cylindrical part or object.

Quiz
Directions: Name the machined features shown below. Check your answer.

Additional features and shapes.
Pad
A slightly raised surface projecting out from the body of a part. The pad surface can be of any size or shape. (Remember, bosses can only be round)

Round
A small radius rounded outside corner formed between two surfaces.

Spline
A gear-like serrated surface on a shaft. Take the place of a key when more torque strength is required.

Spotface
A round surface on a casting or forging for a bold head. Usually about 1/16” deep.

T-Slot
A slot of any dimensions to resemble a “T”.

Quiz
Directions: Name that machined features shown below. Check your Answers.



