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17: Chapter 17. Add/edit views, lighting, and materials

  • Page ID
    13200
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    targeting.png Session Objectives

    Upon completing this session, students will be able to:

    (CO 1) Set perspective views
    (CO 2) Set Isometric views
    (CO 3) Edit Views – Graphic Display styles
    (CO 4) Test Render
    (CO 5) Set sun
    (CO 6) Edit Artificial lighting
    (CO 7) Add/Edit materials
    (CO 8) Render material managements


    lightbulb.png Session Highlights

    At the end of the session, students can create the graphics below.

    This image shows the session highlight presenting the rendered daytime perspective view and the rendered nighttime perspective view. This is the expected result at the end of this lecture.


    signing-contract-1.pngLecture Contents

    (CO 1) Set perspective views

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    Revit supports perspective views and isometric views.

    For more information about 3D views, please read this page

    To create a camera view for a perspective view

    • [STEP 1] Open a floor plan [Level 1] to create a camera view
    • [STEP 2] Click a drop down menu of [3D view] > [Camera view] from the [View] tab, under [Create] panel
    • [STEP 3] On the floor plan, click the location of the camera position, click the target position > The perspective view will pop up the window.
      This image indicates how to set a camera view.

    To reposition the camera view

    • [STEP 1] In order to adjust the view, you will open the camera view that you would like to adjust and the floor plan together. Type (WT) to see the tile view and type (ZA) to see zoom in all
    • [STEP 2] Click the frame of the perspective view > you can reposition by controlling the 3D wheel on the top-right corner of the view and resize the camera view by adjusting the nodes
    • [STEP 3] You can also change the camera position and the target position on your floor plan. On the Properties panel, change eye elevation & Target elevation, turn off Far Clip Active, and view the name.
      This image indicates how to adjust perspective view.

    Image-print size update for the perspective view

    • [STEP 1] Click the view frame
    • [STEP 2] Click the [Size Crop] icon from the [Modify] tab
    • [STEP 3] On Crop Region Size window, check [Scale (locked proportions)]
    • [STEP 4] Change the width of what you want to make, and then the height will automatically change with the view ratio you made.
    • [STEP 5] If you want to change the proportion, you check the [Field of view] and change the proportion. Click Apply.
      This image indicates how to adjust view size.
    • [STEP 6] Then again, check [Scale] to change the size of the view
    • [STEP 7] Click [ok] to finish

    (CO 2) Set Isometric views

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    Set Isometric view

    • [STEP 1] To add an Isometric view, Click the drop-down menu of [3D view] from view] tab, under [Create] panel, click [Default 3D view] > The Isometric view will pop up
      This image shows the resulting image after creating 3D view.
    • [STEP 2] To edit the boundary of the view, Click the [section box] option on the [properties] palette
    • [STEP 3] Click the [section box] on the view > Drag the arrows toward the model to create a dynamic slice of the model
      This image shows the 3D view that adjusted with the section box tool.

    (CO 3) Edit Views – Graphic Display styles

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    To set the graphic display styles

    • Once you click [Graphic Display] on the [view navigation] panel, click one of the six options, then you can change the styles of graphic
      This image indicates how to change the visual style settings.
    • Examples of the six graphic style preset
      This image shows the visual styles - wireframe and hidden line.
      Wireframe &  Hidden Line
      This image shows the visual styles - shaded and consistent colors.
      Shaded & Consistent Colors
      This image presents the visual styles - Realistic and custom.
      Realistic & Custom

    To modify Graphic Display Options

    • [STEP 1] Click [Graphic Display] on the [view navigation] panel > click [Graphic Display Options]
    • [STEP 2] Modify the properties that are appropriate for your project
      For a quick presentation, I like to use these settings
      This image presents the Graphic Display Options that the instructor preferred.
    • [STEP 3] Click [Apply] to confirm what you changed, click [Ok] to set the style

    (CO 4) Test Render

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    To do a test render, you need to adjust the render settings

    • [STEP 1] Click [Render] from the [View] tab, under [Presentation]
      or Click [Rendering Dialog] on the [view navigation] panel
    • [STEP 2] Adjust settings
      • Confirm Setting – Draft for a test render
      • Change Lighting scheme – interior for an interior scene
      • Change Sun Setting – Sun and Artificial
      • Change Background style
      • Click [adjust Exposure] if needed
        This image indicates how to set a test render.
    • [STEP 3] Click Render to see the result. You can stop if it shows all right, you do not need to wait until the completion.

    (CO 5) Set sun

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    Setting Sun

    • [STEP 1] Click [Sun Path] On > Click [Shadow] On
    • [STEP 2] Click Sun Settings to adjust sun direction
    • [STEP 3] Select Still for a specific time
    • [STEP 4] Change Display setting to Realistic or Render to see the sun direction and material
      This image indicates how to set sun conditions.

    (CO 6) Edit Artificial lighting

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    Review the default lighting setting

    • [STEP 1] To see an accurate lighting setting, change the render setting to [Interior: Artificial only] and [High] quality
      This image indicates how to set a test render for artificial lighting.
    • [STEP 2] Open Visibility/Graphics Overrides, or type [VV] for 3D view
    • [STEP 3] Turn on Lighting Source to see the light source
      This image indicates how to shows lighting sources on the view.

    Lighting setting

    • [STEP 1] Click the lighting fixture that you want to modify
    • [STEP 2] Click Edit Type > Click Duplicate and name the new type
    • [STEP 3] Modify Photometrics [initial intensity] >  I recommend to adjust the value of [Illuminance] and [at a distance of]
      Please refer to this page for the recommended lighting level (Lux) for activities Repeat this step for all other lighting sources
      This image indicates how to set lighting intensity.

    (CO 7) Add/Edit materials

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    Apply materials in Family type

    • [STEP 1] Click an object that you want to add or change materials
    • [STEP 2] Click [Edit Type] to change Materials and Finishes
    • [STEP 3] Duplicate if needed
    • [STEP 4] Click Material Value (Not all objects have this option, but many family files do this option) to add or modify the material. Then Material Browser will pop up
      This image indicates how to change material for a family file.
    • [STEP 5] If you already made a material you want to use, please select the material and click ok to finish
    • [STEP 6] If you want to make a new material, click Create New Material
    • [STEP 7] Mouse right-click and click to [Rename] the new material [Ex. 000-FB-01-White]
      This image indicates how to add new material.
    • [STEP 8] You can change Identity, Graphics, and Appearance. To add material from Revit Library, click Appearance, Click [Replace] this Asset. Asset Browser will pop up
    • [STEP 9] Search a material from Appearance Library
    • [STEP 10] Click a replace icon
      This image indicates how to select and apply material.
    • [STEP 11] Click Information, name change if this is a unique material
    • [STEP 10] Click ok to apply

    Painting materials (For Walls, Floors, and Ceilings)

    • [STEP 1] To use [Paint] tool, click [Paint] from the [Modify] tab
    • [STEP 2] Click a material that you want to use from Material Browser. If you do not find the material that you want to use in the Material Browser, you must add a new material first and then apply the paint tool
    • [STEP 3] Click a face that you want to change, use the Tab key to select right face
      This image indicates how to paint material to an object.
    • [STEP 4] You also can remove the paint material by using the Remove Paint tool
      This image indicates how to remove the painted material.
    • [STEP 5] Use [Split Face] (If the surface needs to be separated), Click [Split Face] from [Modify] tab
    • [STEP 6] Click the elements (Wall, Floor, Ceiling) you want to split face. You may need to use the TAB key to select the elements
    • [STEP 7] Draw a closed line to divide the surface. You may need to open an elevation view, a floor plan, or a ceiling plan to draw the lines.
      This image indicates how to split the surface.
    • [STEP 8] Click Green checkmark to finish
    • [STEP 9] Then use the Paint tool to apply the material
      This image shows the resulting image after painting material.

    Decal (Flat Surface – Carpet or pictures)

    • [STEP 1] To create Decal, click Decal Types from the Insert tab
    • [STEP 2] Please create a new Decal, Name it, insert the image, and click ok
      This image indicates how to add decal Types.
    • [STEP 3] To place a Decal, Click Place Decal from the insert tab
    • [STEP 4] Place on a surface
    • [STEP 5] Change size and location from views
      This image indicates how to place a decal.

    (CO 8) Render material managements

    A YouTube element has been excluded from this version of the text. You can view it online here: https://iastate.pressbooks.pub/visualgraphiccomm/?p=106

    Manage material

    • [STEP 1] Click [Materials] from [Manage] tab
    • [STEP 2] In this [Material Browser], you can add and modify materials
      This image presents the manage material tool and object styles tool.
    • [STEP 3] If you need to apply an imported object (CAD or Sketchup), use [Object Styles]

    SAVE the file before closing the application.

    Save in a different location for the backup (e.g., a cloud folder)


    book.png References

    Autodesk.Help. (2019, November 17). 3D Views. Retrieved October 22, 2020, from https://knowledge.autodesk.com/support/revit-products/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Revit-DocumentPresent/files/GUID-B3354433-8ED8-4DA7-8078-C2514195BEB5-htm.html

    Airfal. (2014, January 15). Recommended light levels for common types of working activities. Retrieved October 23, 2020, from https://www.airfal.com/en/industrial-lighting/recommended-light-levels-common-types-of-working-activities-2875/

    Balkan Architect. (2018, January 3). Recessed Ceiling with Light in Revit * Light Tutorial*. Retrieved October 23, 2020, from https://www.youtube.com/watch?v=4VFK-KEOMZc


    This page titled 17: Chapter 17. Add/edit views, lighting, and materials is shared under a CC BY-NC 4.0 license and was authored, remixed, and/or curated by Yongyeon Cho via source content that was edited to the style and standards of the LibreTexts platform; a detailed edit history is available upon request.