4.1: MIS and Marketing
- Page ID
- Understand the relationship between MIS and marketing
- Accurately characterize the relationship among the following terms: target market, demographics, market segmentation, and niche market
- Determine a target market for your app
- Describe a persona in the target market
- Use the persona to influence user centered design choices
MIS is infused into all the other business disciplines. Marketing is no exception. The relationship is even more pronounced when the item being marketed is itself an MIS product—such as an iPhone app.
In this chapter you will design an iPhone app and create a photo realistic mockup of the app. To do this you need to apply both MIS and marketing skills. Marketing skills help to establish the need for the app—is it something that will sell? MIS skills help to craft the product in order to meet those needs.
At some point in their lives many students dream of starting their own business. The iPhone has given hope to millions of entrepreneurs to do just that by creating and selling an app. You will have the opportunity to envision your own app and make a mockup of that app in PowerPoint or KeyNote.
Every MIS product, including an iPhone app, should be designed with a specific group of people in mind. These groups, called market segments, are normally described demographically using characteristics such as age, income, location, gender, and so forth. When a company identifies a market segment upon which it will focus its efforts, that becomes the target market.
For this class, your target market is your classmates. To make it even more real we ask that you develop a fictional persona in the target market. You design the app for that persona. You need to develop a brand position that will distinguish your app from the competition.
An app should improve a process through higher efficiency or effectiveness. Taking a detailed look at a current process diagram will help you identify where and how a process can be improved and enable you to design an enhanced future process. Through understanding the app’s market segmentation and analyzing the process, a popular app can be put on the market.
Where Are We in the Life Cycle?
Many information systems projects are conceived of in a life cycle that progresses in stages from analysis to implementation. The diagram below shows the stages that we touch in the current chapter:
Designing for a Target Market
Marketers identify groups of potential customers for a company’s product. This process is called market segmentation. Markets can be segmented based on a variety of demographics, or characteristics of the population. Examples include age, income level, gender, hobbies, or interests. Each group is called a market segment.
Marketing dollars are best spent targeting the segments most likely to buy the product. It would be unwise to waste money on promotional campaigns aimed at audiences not interested in a particular product. For example, a good marketer would not tailor an ad campaign for low-rise jeans to 50-year-old men. Part of the marketer’s job is to persuade the members of the target market that they need the product.
Abercrombie & Fitch has little difficulty convincing 14 to 24-year-olds that they need A&F branded merchandise. However, it would be much harder to sell this merchandise to an older age segment. A good marketer knows not to target everyone for a certain product. Instead, they target only those segments most likely to be interested. The challenge for marketers is to find a way to appeal to each target segment. For A&F, a large part of their appeal is sex — a theme of great interest to its target market. However, universities recruiting students in the same age group would most likely not use sex as an appeal in their advertising. Universities do not use sex appeal because although students are their customers, it is likely that their parents will have veto power over the final decision in college selection. Therefore, a marketer’s job becomes more difficult when there are multiple decision makers, each with different needs and wants.
One common marketing mistake, known as the majority fallacy, is to exclusively pursue those segments that make up the majority of the market. Marketers most likely do this because the competition is also pursuing those segments. It may be wiser to go after a smaller segment, or a niche, that is under served by the competition. Concentrating on a small, highly defined segment is called niche marketing. This type of marketing can be very profitable.
The power of a brand is proportional to its focus. A brand should not try to target everyone. Instead, a brand should narrowly define a product and all of its benefits. Mention of a brand should conjure a single word in the consumer’s imagination, such as “sporty” (Mini Cooper), “safety” (Volvo), or “luxury” (Lexus).
Table 4.1 Apps
|Wheels on the Bus||$0.99|
|Becker’s 2010 CPA Mobile Flash Cards||$299.99|
|Dress Up and Makeup||$1.99|
|Kids Song Machine||$1.99|
|Baby Pregnancy Tracker||$2.99|
These are all apps listed in the education category at the iTunes store. The apps target different market segments. What market segment does each app target? Would it be a good or a bad idea to go after multiple segments?
Demographic variables tend to overlap. The market segments are defined at the points of overlap. A niche market is defined where multiple variables overlap.
User centered design
The MIS methodology best suited to designing for a target market is user centered design. According to Wikipedia, “The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product.”
In a later chapter we will look at some heuristic rules of usability—how easy something is to navigate and use—especially as applied to websites. However, in this chapter we are envisioning the overall user experience (UX). What would a person in our target market actually want the app to do? How would they want it to behave? Can we make using the app a natural and pleasant experience?
Designers have found that it is a lot easier to answer these questions if you first envision a user in the target market. This fictional user is called a persona. Once a persona, say Fred, is created then designers can debate what Fred would like based on agreed upon characteristics of Fred. Of course Fred is no substitute for testing an app with real users, but he does help get you off the ground and moving in the right direction.
Create a persona. Fred age 27, earns $60K and just recently moved to the East Side of Cleveland. Fred lives in a 1 bedroom apartment with his dog, Ajax. On weekends Fred likes to mountain bike with his dog and hang out with his fiancée, Mary.
This biking trail app will enable Fred to identify areas to go mountain biking, and because it is ‘animal friendly’, it can also show him maps of areas he can ride with Ajax off leash and the location of areas where they can both stop to rest and get some water.
Test the power of a persona. Which of the restaurant ads below would appeal to Fred?
- Identify your users using market segmentation and target marketing.
- Design the system according to the needs of the users—don’t make users change their behavior to fit your app. To help focus your design, create a persona in the target market for whom you design the application.
- Segment markets using demographic criteria such as age, gender, income, and so forth.
- Pick a segment to target. Then design an appeal for that target.
- A highly focused target is called a niche market—and can be very profitable.
Questions and Exercises
- Describe the demographics of a market segment that would be interested in an app that monitors multiple vital signs such as temperature, heart rate, blood glucose, and so forth. In case you think such an app is impossible, check out the following link: http://www.tedmed.com/videos#Eric_Topol_at_TEDMED_2009
- Describe a persona in that target segment.